Patch v0.2.4
Enemy movement system has been reworked to make any future adjustments easier for me to manage.
Interceptor fighter drones have been reimplemented as a potential wave end unlock along with a few upgrades such as hull integrity, fire rate, damage and max amount in flight at a time.
Enemy spawn zones have been moved around and the respawn functionality for any that flyby has been tidied up.
Audio management has been reworked with various sound effects adjusted or replaced.
Enemy stats have had some balancing tweaks including difficulty scaling.
Temporarily reduced enemy model variety while reworking their movement. Will increase variety again once new models are ready to go.
A few more changes preparing for the implementation of new functionality that will be added soon.
Added reload indicator and ammo counters.
A few minor UI change, such as resizing menu items, adjusting textures and moving the recharge indicators for missile barrage and emp wave weapons..
Files
Get Terminus Protocol: Galactic Defence
Terminus Protocol: Galactic Defence
a space based static shooter with endless waves of enemies to be destroyed.
| Status | In development |
| Author | Mr Flying Biscuits |
| Genre | Shooter |
| Tags | 3D, Arcade, Indie, Prototype, Singleplayer, Space, Unity |
More posts
- Patch v0.2.521 days ago
- Patch v0.2.340 days ago
- Update v.0.2.241 days ago
- More fixes and an increase to intensity47 days ago
- Update v.0.2.048 days ago
- Quick Fix51 days ago
- v.0.1.451 days ago
- Added Downloadable Build52 days ago
- Minor changes52 days ago

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